
Apothecary - Potions you prepare will have amplified positive effects when consumed.These Talents are designed to make your potions making and usage more efficient. (+2 Passive Agility, +5 Elemental Intensity, +2 Health) Vacuum Punch - Your gale punch pulls enemies in before you hit them.(+2 Passive Agility, +5 Elemental Intensity) Aeronade - Your Galetrap automatically detonates on contact with an object.Prerequisite: 30 Strength, Master Galebreather/50 Galebreathe.(+2 Passive Agility, +5 Elemental Intensity, + 1 Health) Gale Coil - Your suffocates last twice as long.Suffocating Impact - When flourishing enemies into walls they are suffocated and winded for a short duration.Stifled Jump - Enemies who jump while suffocated by you are dazed.Requirements: 30 Agility and Unknown amount of Galebreathe (30-45 Galebreathe).Reduces falling speed and prevents fall damage.(+2 Passive Agility, +5 Elemental Intensity, + 2 Health) Aerogliding - When falling from a high place, hold spacebar to generate wind currents until you hit the floor.Drifting Winds - Wind mantras make enemies winded on hit, winded enemies have lowered attack speed.Since Shard Bow launches you in the air, it automatically applies Wyvern's Claw.Synergizes well with Aerial attack Talents.Prerequisites: 15 Strength, Aerial Stab.Wyvern's Claw - Attacks made when not touching the ground deals slightly more damage (10% more damage).The same red mist from time to go is applied here.Blood Frenzy - Your speed boost from killing is increased and duration is doubled, but will only work on players.The speed boost is represented by a red mist around the player's eyes.Time To Go - Taking a life grants a speed boost for 5 seconds.Stacks with other means of fall damage reduction.Minimum threshold to take fall damage is increased.Graceful Landing - You easily brush off shorter falls, taking no fall damage.Quick Recovery - You move faster after doing a wall jump.Friction reduction from ice sheets is negated. (+9 Carry Load, +2 Passive Agility + 1 Health) Steady Footing - You're much more resistant to being pushed around.Kick Off - Your first wall jump will always send you higher than normal.These talents improve the user's aerial mobility without the use of Galebreathe. 5 List of Rollable Legendary Talents/Green Talent Cards.The Wildcard slot is a slot that any Mantra can be placed in- support, mobility, combat, whatever it may be. You cannot roll Orbital Ice with Fist of fortitude.You cannot roll Eruption Path: Lava Serpent with The Final Act.You cannot roll Vanishing follow-up with Dazing Finisher.You cannot roll Conditioned Runner with Fishman.You cannot roll Risky Moves with Safety Dance and Observation.You cannot roll Return to the Dark Ages with Everchanging Aegis.On the other hand, obtaining specific Talents may instead lock you from getting Talents that you want. For example: A lot of the "Marauder" Category Talents require a Power of 40, before you are able to obtain them, such as Thresher Claws.For example: Making a lot of potions will include the Potion Quaffer Talent in your roll pool now.( fishing talents were reworked after fishing update. Doing certain actions that may influence your rolls, such as alchemy.Breathing Impact is the only Talent you can learn in order to unlock the rest of the Galeforce category.

#POWERCARD MONSTER FREE#
There are certain cards that are handed to you automatically, free of charge. When you power up, you'll receive a hand of two to five Talent Cards.

Talent Cards or Talents are the main aspect of your character's build.
